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Old Jun 06, 2007, 05:15 PM // 17:15   #41
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Quote:
Originally Posted by Cass
their ability to give one party an easy win at their own expense and that of the team they don't like.
What else am I supposed to do when my monk drops before loading?

P.S. Ya'll taking this thread way too seriously.

Last edited by FoxBat; Jun 06, 2007 at 05:19 PM // 17:19..
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Old Jun 06, 2007, 05:15 PM // 17:15   #42
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American district RA has always been crap, and right now is no exception. RA Int is a bit better. At least most of your teammates will have a res, anyway. A lot of the players in int tend to be glad point focused, so expect a fair amount of leaving for some of the reasons already mentioned.

I quit HA after the objective changes, so I'm no longer in a position to judge the current competition. A lot of players I know shared my disdain for the update, so it doesn't surprise me that even more of the old HA stock have moved on/quit, to be replaced by new players. Unfortunately these new players are going through the ranks under a bad system, which does little to prepare them for GvG. In that regard, it wouldn't surprise me if this new HA is producing more 'bad' players than the old one.
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Old Jun 06, 2007, 05:28 PM // 17:28   #43
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Rez in RA? never! waste of a skill slot IMO when I'm playing beastmaster on my necro I need all my slots
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Old Jun 06, 2007, 05:58 PM // 17:58   #44
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Yeah, RA has ALWAYS been filled with necros using vampiric gaze, flare, and stone daggers (something I actually saw a few days ago).
Or the worthless "invincible" tank eles with stone flesh aura who think spamming stone daggers all day is useful.
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Old Jun 06, 2007, 06:10 PM // 18:10   #45
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RA has good players, they're just around 1/4 of the population? The rest is invinci builds, average/bad players and people who like to piss people off. I had a screen shot of this monk/rt showing his build and saying can someone help me with this build? And it was all rezes. I prefer Ra to any other pvp except maybe AB because I hate dealing with gimmick builds. RA international is just filled with people sync entering, which explains all the rez signets.
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Old Jun 06, 2007, 06:17 PM // 18:17   #46
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Quote:
RA: RA is the lowst level of pvp in the game...its random and everyone have access to it.
so yes, ra is filled with noobs.
Being a noob doesnt justify dervishes using empathy or insidious parasite. I'm sorry, but that is just inexcusable.

Quote:
Originally Posted by Faer
You know... When a person who doesn't play Warrior can throw together an outdated Eurospike Warrior bar and rape players all day with it in RA (even through hex stacks, you cheap bastards!), something has to be wrong.
I used to think it was this easy, but lately I have to luck for hours just to find even normal people to maybe attempt for a glad, just to lose on my 10th match thanks to syncers.
Quote:
American district RA has always been crap,
Hmm..I thought this may explain the problems I've been having.
Quote:
If not, then this thread was pointless griping. How else are the scrubs going to get better than with some learnin'?
This game isn't rocket science, it shouldn't take a wammo weeks or months to figure out basic mechanics of how this game works. Sorry, maybe I'm expecting too much, but I definetly agree with OP here.
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Old Jun 06, 2007, 07:05 PM // 19:05   #47
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Well I'm a newb to PvP. I spent some time PvPing in RA yesterday out of boredom was and my team had 12 consecutive victories. Once I got to TA every team I joined got killed by all Rt spammer teams. I just want to unlock HA so I can get there when I want to. I'm working on getting better equipment for my toons and will soon be ready to PvP with my 20's(Necro, Ranger, and Paragon). Is HA really that bad or are people just inexperienced? In TA I saw people spamming that they'd only take people with a certain amount of Fame or Gladiator ranks and I assume that this practice carries over to HA.
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Old Jun 06, 2007, 07:13 PM // 19:13   #48
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Old Jun 06, 2007, 07:41 PM // 19:41   #49
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my problem is that A: ive never got to HoH because when i played Ha i did so with freinds and got to HoH only to lose to some toss of gank at 1.00 .

2: that pugs are Useless unless you want to organise i team for 2 hours.

and 3: my freinds are now all rank 10 Via either lame builds or getting lucky.(getting into good guilds.)

this makes life hard for me as ive gotta get all new freinds.

so my answer was to only GvG because atleast i can be assured that i have my team i know.

also anyone remember when you were in HA and wihout OB you suddenly clicked as to what a skill you were told to do cld be used to uber succes.

i used to love that but know i can only get into groups that are lame andthe skills are always basic uses. SF = dmg

im no complaining
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Old Jun 06, 2007, 07:42 PM // 19:42   #50
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Actually, I used to think RA was bad until I hopped into Ascalon Arenas with my Level 9 monk. Yikes!! That place is scary. It was filled with bot teams that were auto-spamming PvP playing bots and gold selling sites all during the matches.
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Old Jun 06, 2007, 09:18 PM // 21:18   #51
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I don't have much experience in HA, so I'll keep this post based on RA.

There is basically 4 things that's troubling RA:
Ragequitters
Noobs/Newbs
Leavers in general
Build testers

We can't do much about the ragequitters at the moment, there could be some sort of punishment included for leaving. This is a discussion that belongs to the Sardelac forums though. Noobs can't really be solved, however newbs we can deal with.
If a-net could add an tutorial for first time PvP-ers (no, I'm not thinking about the Isle of Nameless). Perhaps even reintroduce some of the old starter builds, modded so they aren't so versatile. After all, there is a big difference between newbs an noobs. Redirecting people to play the PvE game first could be implemented for new gamers who just started the game. Newbs wanna learn, we need to provide the tools for them.


I have suggested this before, but we can actually solve the last problem. I posted an idea for it in Sardelac, found HERE

Last edited by Wyat Hawke; Jun 06, 2007 at 09:23 PM // 21:23..
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Old Jun 06, 2007, 10:31 PM // 22:31   #52
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RA and HA has always been filled with noobs and gimmicks.

What planet have you been on?

The only difference now is fewer people generally.
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Old Jun 06, 2007, 11:19 PM // 23:19   #53
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There really is no way for a new player to do HA without playing a gimmick, it doesn't require as much co-ordination as balanced and it's fast fame.
New players don't have the support of a guild to try become serious at PvP since serious guilds will only take in people with Rank or Champion titles.
It isn't easy getting together 7 other people who will take the time to help each other play 'balanced' and try and improve their game.
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Old Jun 06, 2007, 11:45 PM // 23:45   #54
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You know....gvg has those same noobs, you just dont see them because they arent in your guild hall and you normally play against people of the same level as you.

And RA is RA. That isnt going to change.

Last edited by Kool Pajamas; Jun 06, 2007 at 11:47 PM // 23:47..
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Old Jun 07, 2007, 01:23 AM // 01:23   #55
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Ok... i'm a newb to HA. What I dont get is why people dont take the whole 10secs to help someone. Everytime I've gone there... I've pinged my build and if they dont like it.... they never give any suggestions. Just boot me. This is just wrong... everyone is complaining about how HA is horrible now, maybe if some people took the time to help some newbs out... HA could get better.

Also whats up with just booting someone that isnt an "experienced" HA player? Correct me if I'm wrong... but every single person that plays HA was a newb at some point.

Personally I think the decline in HA that everyone is talking about comes directly from the people playing it.
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Old Jun 07, 2007, 02:43 AM // 02:43   #56
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Normally I'm not one to lurk, but when I saw this, I had to chime in.

Quote:
Originally Posted by allience
i suppose most of these scrubs are the players who got their deers or wolfs on the double lame event. in any case i noticed that the new rank9 players are rly bad.
So let me start here, what gives you the right to determine who is scrub and who is not? Divine Appointment? Please, whatever it is that makes you deign to come off your high horse long enough to pass judgement is obviously mistaken because if playing during an event weekend, something ArenaNet went tot the trouble of putting on to entertain the concept of having more people in ha, makes you a 'scrub' then by your righteous indignation, that makes about 99% of tombs players 'scrubs'.

Quote:
Originally Posted by allience
i tried to pug a few times and let me tell u, it's better to just go afk instead. time well spent in front of the tv.
What do you expect? They're pugs, the number one problem with pugs is that people rage or leave before the team has any chance to learn to play together as a cohesive team rather than a bunch of people randomly pre-assigned a team color. Basing the skill of an entire community of players on the failings of a few hardly strikes me as rational.

Then again, niether does parking my ass on the couch in front of the idiot box.

Quote:
Originally Posted by allience
even the old iwayers are skilled players compared with the newly ranked of today
And you know this for a fact do you? Have you run with rank 6 groups? Have you run with rank 3 groups? I would argue the other way around, that many newer players, those that don't fall into the gimmicks and refuse to budge are actually getting better than the players of this nostalgic so-called golden age that i sense you're hitting at.

Let's face it, IWAY is IWAY, it was trash then, it's still trash now, and no amount of balanced is going to help the hardcore IWAYers break out of that. But see the thing about new players now is that they don't have the sure fire gimmicks to run that you and I maybe did, and what this is producing is a higher-caliber of players, though it is still producing the equal amount of gimmick trash players.

So before you're so quick to look down on those less fortunate than you in terms of rank, perhaps you should look at the circumstances.

Quote:
Originally Posted by allience
since they got their fame with the week-ends and the current spike or thumper gimmiks, you can't expect much from them.
Wait, weekends? You make it sound like there's been so many of them. 2 double fame weekends doesn't really count for much, to be perfectly honest. Especially considering the last one where to get even 500 fame in the weekend was an accomplishment, and yet that'll leave the 'wolves' you spoke of another 500 fame to get, but with the gap between double fame weekends, surely they would have gotten it, no?

Quote:
Originally Posted by allience
the noob is the guy who got all his fame (even if he's r9+) through spiking/thumping/week-end events
Let's have a look at this right here for one second. Yo're blaming the players for the situations in which ArenaNet has thrown them? Sure, chronic spikers aren't that great, but there is still a level of skill required. As for thumping, pray tell me, what exactly is the difference between a thumper and a hammer warrior? Both can deal steady dps and both can daze, both can knockdown and both require your field awareness to be high enough that you're not over extending. So what's the goram problem?

Again, there's been two weekends, so I'm not even getting back into this one.

Quote:
Originally Posted by allience
these kind of players don't ever make an effort to create something. they are not interested in new things and sad part is that they only know how to play a build that was copied from observer.
I smell biased, unfounded assumptions.

Quote:
Originally Posted by allience
there's nothing more annoying in HA than a nub team ganking you just coz they see u win or they know your guild tag. i mean these ppl never even talked to us, they don't know us as players, they just think, oh these guys are high rank, let's gank.
Now this is just down right shameful. So you're high-ranked, and you've got a solid build as far as you're concerned, but you can't stand up to getting ganked? Cry a little less and stop them! "Not that easy, Isis" you whine, then tell me how teams like Rebel Rising, Ugly Ducklings and Spectral Agony can hold even when they are getting ganked.

I see absolutely no problem with them ganking, the whole idea is that someone has to lose, the idea of a gank concordantly does not change from this, the only change occurs that they no longer care about winning. And You should know as well as I do that ganking is like gimmick, EVERYONE has done it. You do what you have to win, there is no lack of honor in this.

Quote:
Originally Posted by allience
it made the other 2 teams cooperate towards getting the holding team down instead of ganking
And this isn't ganking?! Wow, your arguement complains about ganking and then you say you're in favor of the biggest gank fest ever.

Quote:
Originally Posted by allience
1- holding condition. if you get 8 points you win. now this makes the other 2 teams completly pointless for the ramaining few minutes.
You have 2 and a half minutes to stop this. The problem? Oh yeah, you don't like ganking. Well sunshine, there's no difference from this than there is with Altars, the idea is to hold it as long as possible and stop the gayness of waiting till the last two minutes for people to cap.

Quote:
Originally Posted by allience
2- relic run. this victory heavily relies on snares. a team of nubs thinks that they can't win due to high point difference and they randomly go on somebody they don't like.
You're correct about the snares, no helping that, but getting on the teams ahead of you is the entire idea. If you don't like, all's the better.

Quote:
Originally Posted by allience
3-capture points. a team that can't split, sees they are losing so they go for the ppl they don't like. they just kill or stand on their point to make sure they lose with them.
Teams that can't split shouldn't have made it past the relic runs. And there is ZERO problem with killing people outright. You can't cap if you're dead.

Quote:
Originally Posted by allience
every instance discourages cooperation between teams towards achiving a common goal. either u win, or u see you lose and u drag somebody down with you. they problem is that there isn't any chance to win at the end of the timer. so in mid-game you generally know if u're winning or losing. it discourages fair play
Let's look at what the word teams implies. It implies groups of people "teamed" together and against each for the purpose of competiton. Now where in there does cooperation enter the equation?

That's right, it doesn't, IT'S A COMPETITION. They don't have comon goals, they each have singular goals that happen to be the same: Win.

And let's have a look at fair play. Hall of Heroes is a 1v1v1 free for all, the only rule is win or lose trying. With only that one rule, it is not possible to NOT play quot unquote fairly.

In all fairness, to everyone in the game, I don't think the problem is the players, yes you're going to have the kids that do nothing but rit spike or sf spike, but face it, they aren't going to lose sleep over it, so why are you? And besides, if they're as noob as you claim they are, then you should have no problem beating them.

With regards to your anit-gank sentiment, this to me sounds like a feeble excuse to blame your teams own failings on those running builds you deem less than desirable or on players that you somehow judge to be lesser than you. Maybe try coming down of the high horse for a minute there kiddo, the air seems to be kind of thin up there and it might be affecting your judgment. You know, imo.

Ta.

Last edited by Isis Sirrius; Jun 07, 2007 at 02:45 AM // 02:45..
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Old Jun 07, 2007, 03:04 AM // 03:04   #57
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Quote:
Originally Posted by lacasner
Being a noob doesnt justify dervishes using empathy or insidious parasite. I'm sorry, but that is just inexcusable.
Wrong. Being a dervish and using those skills is the very definition of "n00b":P

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Old Jun 07, 2007, 07:37 AM // 07:37   #58
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RA isn't too bad if you play late (depends on where you live ofc.). In int. district I had some good times. HA just has stinky bad PUGing going on, they all play the same and blow at it as well (searing flames team #9878687 anyone?). It's boring there when my guildies aren't on. Can't get teams with the professions I am best at because they don't fit in the gimmick meta. Ofc. I can roll a SF ele, but what's the point, getting flawlessed in UW at worst lol, and SF is omgwtfbloodyboring ^^.
If you are completely fed up with repetitive builds, muster 3 people and play TA. From all the PvP in the game it simply felt best imo. I had quite some wins with some creative 4 para pressure build someone there made up, I actually held a sword instead of a spear and it worked too. People tend to experiment more with funny results at times. Doesn't always work like that ofc, but at least it isn't boring and player quality late in the evening is OK. Fun about 4vs4 is that it show more when you suck, because 25% of the team will suck then.
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Old Jun 07, 2007, 09:18 AM // 09:18   #59
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I haven't played much Guild Wars lately, maybe an RA run or quick farm every other day. Well I think there would be less RA Monks using flare if 'l337sauce pvpers' would actually correct them and explain something about the game (even a simple mechanic) instead of crying 'Noobs' and /ragequitting. There are those stubborn ones who think they are doing it right, but sometimes you come across someone who is willing to learn.

As for HA, I left it behind (along with highly-competitive GvG and high end PvE) a long time ago. I used to be able to ask for a build and someone would explain it, rather than getting slammed onto peoples' ignore lists (this was back when it was Tombs, not HA). Now, people who see newbs with bad skill bars just complain that there are too many 'scrubs'.

When I first started the only other games I had played (that actually reached into online multiplayer) were Halo and Diablo2, it was not easy for me (someone who hasn't played many games) to figure out how the mechanics work in GW. I find the high end GW community very rude and arrogant, which is why I stay away from GvG/HA/DoA.
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Old Jun 07, 2007, 12:53 PM // 12:53   #60
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Quote:
Originally Posted by Isis Sirrius
Normally I'm not one to lurk, but when I saw this, I had to chime in.

So let me start here, what gives you the right to determine who is scrub and who is not? Divine Appointment? Please, whatever it is that makes you deign to come off your high horse long enough to pass judgement is obviously mistaken because if playing during an event weekend, something ArenaNet went tot the trouble of putting on to entertain the concept of having more people in ha, makes you a 'scrub' then by your righteous indignation, that makes about 99% of tombs players 'scrubs'.

What do you expect? They're pugs, the number one problem with pugs is that people rage or leave before the team has any chance to learn to play together as a cohesive team rather than a bunch of people randomly pre-assigned a team color. Basing the skill of an entire community of players on the failings of a few hardly strikes me as rational.

Then again, niether does parking my ass on the couch in front of the idiot box.

And you know this for a fact do you? Have you run with rank 6 groups? Have you run with rank 3 groups? I would argue the other way around, that many newer players, those that don't fall into the gimmicks and refuse to budge are actually getting better than the players of this nostalgic so-called golden age that i sense you're hitting at.

Let's face it, IWAY is IWAY, it was trash then, it's still trash now, and no amount of balanced is going to help the hardcore IWAYers break out of that. But see the thing about new players now is that they don't have the sure fire gimmicks to run that you and I maybe did, and what this is producing is a higher-caliber of players, though it is still producing the equal amount of gimmick trash players.

So before you're so quick to look down on those less fortunate than you in terms of rank, perhaps you should look at the circumstances.

Wait, weekends? You make it sound like there's been so many of them. 2 double fame weekends doesn't really count for much, to be perfectly honest. Especially considering the last one where to get even 500 fame in the weekend was an accomplishment, and yet that'll leave the 'wolves' you spoke of another 500 fame to get, but with the gap between double fame weekends, surely they would have gotten it, no?

Let's have a look at this right here for one second. Yo're blaming the players for the situations in which ArenaNet has thrown them? Sure, chronic spikers aren't that great, but there is still a level of skill required. As for thumping, pray tell me, what exactly is the difference between a thumper and a hammer warrior? Both can deal steady dps and both can daze, both can knockdown and both require your field awareness to be high enough that you're not over extending. So what's the goram problem?

Again, there's been two weekends, so I'm not even getting back into this one.

I smell biased, unfounded assumptions.

Now this is just down right shameful. So you're high-ranked, and you've got a solid build as far as you're concerned, but you can't stand up to getting ganked? Cry a little less and stop them! "Not that easy, Isis" you whine, then tell me how teams like Rebel Rising, Ugly Ducklings and Spectral Agony can hold even when they are getting ganked.

I see absolutely no problem with them ganking, the whole idea is that someone has to lose, the idea of a gank concordantly does not change from this, the only change occurs that they no longer care about winning. And You should know as well as I do that ganking is like gimmick, EVERYONE has done it. You do what you have to win, there is no lack of honor in this.

And this isn't ganking?! Wow, your arguement complains about ganking and then you say you're in favor of the biggest gank fest ever.

You have 2 and a half minutes to stop this. The problem? Oh yeah, you don't like ganking. Well sunshine, there's no difference from this than there is with Altars, the idea is to hold it as long as possible and stop the gayness of waiting till the last two minutes for people to cap.

You're correct about the snares, no helping that, but getting on the teams ahead of you is the entire idea. If you don't like, all's the better.

Teams that can't split shouldn't have made it past the relic runs. And there is ZERO problem with killing people outright. You can't cap if you're dead.

Let's look at what the word teams implies. It implies groups of people "teamed" together and against each for the purpose of competiton. Now where in there does cooperation enter the equation?

That's right, it doesn't, IT'S A COMPETITION. They don't have comon goals, they each have singular goals that happen to be the same: Win.

And let's have a look at fair play. Hall of Heroes is a 1v1v1 free for all, the only rule is win or lose trying. With only that one rule, it is not possible to NOT play quot unquote fairly.

In all fairness, to everyone in the game, I don't think the problem is the players, yes you're going to have the kids that do nothing but rit spike or sf spike, but face it, they aren't going to lose sleep over it, so why are you? And besides, if they're as noob as you claim they are, then you should have no problem beating them.

With regards to your anit-gank sentiment, this to me sounds like a feeble excuse to blame your teams own failings on those running builds you deem less than desirable or on players that you somehow judge to be lesser than you. Maybe try coming down of the high horse for a minute there kiddo, the air seems to be kind of thin up there and it might be affecting your judgment. You know, imo.

Ta.
well u certainly took my posts as a personnal offence. i didn't mean to sound as a high authority, i'm just talking from my personnal experience. i started to ha a bit before iway was invented. so i've been through most of the major changes in builds, team size and maps at hoh. even though i played monk for most of my fame, i tried all fotms and any new builds i wanted to test.

about the week-end event i'm aware that there were only 2. but what i meant by scrubs is that unranked ppl got to r3 in 1 week-end. r3+ might have gotten to r6 and r8 might have gotten their tigers. the second event, helped even more these same players. i'm just saying that they got the fame through the circumstances not through actuall improvement of their self. i don't mind these week-ends at all personally, i also got fame from it. but i'm saying that it affected the skill level of new r3-r6. i mean without double fame, by the time u reached r6, you should of leaned something. but since the weekends boosted fame, these ppl even though they got r6, have the same skill level of a r3.

when i joined a r9+ pug a year ago, it was ok. they wern't great like a guild team but we did have a good time and made decent fame. but now, joining a r9+ pug is just not the same. they play bad. try it for yourself if u don't belive me.

and the ganking issue... i don't know where u have been man. i've played with most of these players and guilds. i've also been in teams that gank eachother due to personnal issues or that get ganked because of their name. i can tell you for sure that 95% of the time, we lose if we're getting ganked. getting ganked and getting pressured are 2 COMPLETLY different things.

i see that you fail to understand the concept of a gank. when u go on somebody that's currently holding most points, it's not ganking. you're doing your best to weaken them as to give yourself an advantage and that's fair competition. when your goal is to win, everything is good.

ganking of the other hand is when your goal is to make somebody lose. you know you have no chance to win and you purposely go drag down somebody with you. it's the new found power of nubs and scrubs. their power to decide the fate of the winner is an unfair advantage and in this sense a lot of times winning hoh is a game of luck.

what i mean by ganking is the following scenarios:
1. let's say there's capture points and there's 1 minute left. 1 team has 9 points because they just camped their base or they played bad. the other 2 teams have 16 and 17 points. the 1 with 9 points has no chance to win and instead of resigning or waiting untill the end, they randomly go full force on 1 team's point JUST to make them lose.

2. let's say there's altar holding. the holders have 5 points. 1 team has 0 and another has 2. instead of trying to kill the holding team, the team with 0 points goes to kill the 1 with 2 points because they don't care anymore.

3. at relic run, let's say the game just started. 1 random team goes on the blue team untill the end of the timer. even if the blue team is well behind and the yellow are clearly winning with 5 ahead, that 1 nub team doesn't care and just throws the game away.

in the old hoh, these kind of situations were not so common because you could win on 0. therefore, ppl usually had the goal to win. i've won many times because our ghost managed to cap in the last 3 seconds because the interrupter finally got shut down. i've also lost many times in the last 3 seconds. it's that kind of team play that i miss. i miss the times when all 3 teams wanted to WIN. i miss the excitement of having a chance to win as long as that ghost was alive. now in mid-game you already know if you lost. and some view this as "if we lose, you lose with us".

now i understand that in some unfortunate cases at hoh, 2 guilds that dislike eachother meet. it's obvious that ganking will happen. but what bothers me is getting ganked by random ppl. ppl that don't even know the players they gank. they only grief because they are sore losers.

you know that something is wrong with the current game mechanics when you get to hoh and hope for 2 things: to not get ganked and to be teamed up with players who know what they're supposed to do. i've seen ppl that fail to understand that camping ur rez point all game wont make u win. and i've seen ppl that still don't get they they should slow an enemy relic runner when they are rly ahead and there's 1 min left.

i'm not even gonna get into the kill count nubfest at broken tower when 1 team actually goes to sacrifice themselves to somebody in order to grief a team.

Last edited by allience; Jun 07, 2007 at 01:01 PM // 13:01..
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